Right Here Right Now — production still
 NOW LIVE ON META HORIZON STORE

RIGHT HERE
RIGHT NOW

VR INTERACTIVE CINEMA · LIVE OR DIE — YOUR CHOICE

A kidnapping. A warehouse. Two lives on the line. Every decision you make changes who makes it out. Made in Wilmington, NC. Available free on Meta Quest.

Right Here Right Now official poster
LIVE
ON META HORIZON
FREE
NO SUBSCRIPTION
16
SCENE NODES
22
BRANCH PATHS
SCROLL
WE ARE LIVE — RIGHT HERE RIGHT NOW IS ON META HORIZON STORE
A D.C ALACRITY PRODUCTION · WILMINGTON, NC · UNCW FILM + CS · FREE TO PLAY
16
SCENE NODES · PHASE 1
5
DISTINCT ENDINGS
22
BRANCH PATHS
11K
CAPTURE RES
BEHIND THE SCENES

FROM SCRIPT
TO HEADSET

Black box rehearsals, warehouse builds, outdoor location shoots — every phase documented from the inside. This is what making VR interactive cinema actually looks like.

Black box script rehearsal before production
BLACK BOX REHEARSALScript read-through — every branch mapped before cameras rolled.
Outdoor production at UNCW campus
ON LOCATION · UNCWCoordinating cast, sound, and 360° capture outdoors.
On set during production day
PRODUCTION DAYLive-action VR capture — the warehouse world made real.
IN-FILM STILLS

INSIDE THE
EXPERIENCE

360° live-action frames from inside the headset — exactly what the viewer sees. Hover to pause.

Film frame — warehouse scene Film frame — confrontation Film frame — choice moment Film frame — escape sequence Film frame — resolution VR interactive film — viewer perspective
Luke Hughes on set — VR helmet mount with transmitter and V-Mount battery
THE NARRATIVE

YOU ARE
LUCAS.

A picnic date fractures under pressure. Janaye confronts you. Then armed strangers arrive — and everything changes. Bound in an abandoned warehouse, every second matters. Every choice you make reshapes what happens next.

Phase 1 was the proof — could a lean team ship live-action interactive VR at all? They could. The next phase isn't a sequel to this film. It's funding a bigger production with a deeper story built to introduce the general VR market to live-action choose-your-own-adventure cinema.

TAKE ME INSTEAD KILL HER WORTHLESS ASS TELL THE TRUTH RUN FOR IT WAIT & PLAN GAME OVER
FOR EVERYONE

HOW TO
EXPERIENCE IT

Never used VR before? No problem. Here's exactly how to get into the film — it takes less than five minutes and costs nothing.

01

GET A META QUEST

Any Meta Quest 2, 3, or 3S headset works. Don't own one? Borrow from a friend, check your local library's tech lending program, or visit a gaming cafe. They're more common than you'd think.

02

FIND THE FILM

We're now live on the Meta Horizon Store — search "Right Here Right Now" directly in your headset or browser. SideQuest also works. It's completely free, no subscription required.

03

MAKE YOUR CHOICES

Put on the headset. You're Lucas. When the film presents a decision, press the trigger. Every choice changes what happens next. Play it more than once — five distinct endings await depending on the path you take.

👨‍👩‍👧 FOR FAMILY & FRIENDS: If you want to see what your person built but don't have a headset, the links below let you read about the project and watch BTS footage. We're also happy to demo it — reach out at dcalacrity@gmail.com

BRANCHING ARCHITECTURE

EVERY NODE.
EVERY CONSEQUENCE.

Phase 1 ships 16 scene nodes across 22 branching paths — with five distinct endings mapped in Alacrity Hub. The next phase funds a separate, larger production designed to bring live-action VR branching narrative to a mainstream audience.

EVENT ZERO · CATALYST
THE CONFRONTATION

A picnic date fractures under pressure — then armed strangers arrive and set three distinct story tracks in motion simultaneously.

FORCES THE STORY
EVENT A · LOYALTY TEST
THE FIRST CHOICE

Sacrifice yourself to protect Janaye — or betray her to survive. This single decision opens an entirely separate story track with its own ending conditions.

PATH-DEFINING
EVENT B/C · RELATIONAL
TRUTH OR LIE

Confess, construct a cover story, or deflect. Each choice alters Janaye's behavior, the kidnapper's trust model, and the available escape window.

RELATIONSHIP TRACK
EVENT D · SURVIVAL
THE ESCAPE WINDOW

A door. Restraints you haven't fully tested. Run now and risk a bullet — or wait and lose the window entirely. Prior choices shift the odds.

POSSIBLE ESCAPE
PHASE 1 · RESOLUTION
FIVE ENDINGS

Paths converge across phases A–D into five distinct ending scenes — each earned by the choices that led there. The live Alacrity Hub map tracks every fork.

5 ENDING SCENES
PHASE 2 · NEXT
FUND THE BIGGER FILM

Not a V2 of this title — a new production with deeper story, feature runtime, and the ambition to make mainstream VR audiences care about live-action choose-your-own-adventure.

SEEKING PARTNERS
Alacrity Hub Story Map — five different endings
// ALACRITY HUB · STORY MAP · 5 ENDINGS · LIVE NODE GRAPH
THE PIPELINE

ALACRITY
HUB

No tool existed for producing interactive VR film at this level. We built one — a visual node-graph environment that manages story architecture, tracks emotional state systems, and exports directly to the Unity VR player.

HEADSETMeta Quest 2 / 3 / 3S · VRC Verified
CAMERAInsta360 Titan + Canon R-Series
RESOLUTIONShot 11K · Presented 4K 360°
AUDIOAmbisonic · 7.1 Binaural
POSTDaVinci Resolve · 1TB+ per shoot day
ENGINEUnity · JSON VR Bundle export
PHASE 116 scenes · 22 paths · 5 endings
PHASE 2Funded feature production · mainstream VR CYOA
DISTRIBUTIONMETA HORIZON STORE · SideQuest
// ALACRITY HUB · EXPORT PIPELINE
STORY MAPNODE GRAPH
HUBJSON BUNDLE
UNITYVR PLAYER
METAHORIZON STORE
16SCENE NODES
22BRANCH EDGES
3STORY TRACKS
100TENSION SCALE
Script and pipeline development at UNCW
HOW IT'S MADE

THE PRODUCTION
PIPELINE

Four phases from multipathway screenplay to shipped APK. Every bottleneck solved. The process scales.

01
MULTIPATHWAY SCRIPT

Multipathway screenplay by Tommy Bowers — authored in Alacrity Hub's Script Studio with branching dialogue, parallel tracks, and consequence logic in one unified environment.

02
NODE MAP & DESIGN

Every scene mapped as a node. Emotional tension metrics and state variables set before a single frame is shot.

03
11K LIVE CAPTURE

Insta360 Titan on set — every branch filmed as a practical scene. The viewer is always centered in a 360° world.

04
UNITY INTEGRATION

Hub exports a JSON bundle parsed directly by Unity. Branch logic and spatial audio deployed to Meta Quest with no manual rebuild.

Warehouse set construction
PRODUCTION
BUILT FOR 360°

Sets designed from the start for spatial capture — blocking, sight lines, and lighting optimized for VR presence rather than a flat frame.

IFML Media Lab at UNCW
DEVELOPMENT BASE
IFML MEDIA LAB · UNCW

The Intersectional Feminist Media Lab at UNCW — where Alacrity Hub was developed alongside the screenplay, shot list, and node architecture.

Alacrity Hub multipathway screenplay interface
DELIVERY
NODE TO HEADSET

The multipathway screenplay lives in Alacrity Hub — branching dialogue, parallel tracks, and consequence logic authored by Tommy Bowers, then mapped directly to the node graph that ships to headset.

IN THE HEADSET

THE VR
EXPERIENCE

Live-action 360° cinema with real viewer agency. You're Lucas — every choice is one button press from survival or a fatal ending. Now live, free, on Meta Quest.

01

BRANCHING LIVE ACTION

16 scene nodes, 22 branching paths, and five distinct endings — loyalty, honesty, and survival instincts tracked through the full narrative. No two playthroughs are identical.

02

SPATIAL AUDIO

Ambisonic 7.1 binaural mix. The warehouse closes in around you. Every audio cue placed in 3D space for complete presence.

03

FREE ON META HORIZON

Now live on the Meta Horizon Store. Works on Quest 2, 3, and 3S. SideQuest also available. Download, put on the headset, and begin.

Person experiencing Right Here Right Now on Meta Quest LIVE · META HORIZON · FREE
WHERE THIS GOES

THE MEDIUM
IS READY.

Interactive storytelling exists in games. Passive cinema exists in theaters. Nobody has seriously built what lives between them. We have the pipeline, the proof, and the intention to do exactly that.

// 00 · PHASE 2

FUND THE NEXT PRODUCTION

Phase 1 answered the hard question: can you ship live-action interactive VR? Yes. Phase 2 is not a sequel — it's securing funding for a bigger, more ambitious film built to get the general VR market interested in live-action choose-your-own-adventure. The pipeline and team are ready. — dcalacrity@gmail.com

// 01 · PLATFORM

META HORIZON · ESTABLISHED

We're live. The distribution channel is open. This free title is the proof-of-concept — building audience and credibility while we pursue partners for the production that scales the medium.

// 02 · TECHNOLOGY

AI-ASSISTED SCRIPT IMPORT

Alacrity Hub's next build auto-parses multipathway screenplays into full node architectures — collapsing pre-production from weeks to hours. Infrastructure for an entire medium, not just one production.

// 03 · BEYOND ONE TITLE

AN OPEN FRAMEWORK

A genre requires more than one film. The long-term vision is Alacrity Hub as an open production standard — the tool that lets other filmmakers build interactive VR cinema too.

P2
NEXT PRODUCTION

A funded feature-scale live-action VR experience — deeper story, wider branching, built to convert curious headset owners into believers in the format.

5
ENDINGS · PHASE 1

The shipped proof already branches to five distinct endings in Alacrity Hub — every path earned by choices across the full node tree.

THE FORMAT

The medium doesn't end with one production. Every film built on Alacrity Hub proves the format further — and the framework is designed to grow with it.

// WHY NOW

Meta Quest has reached genuine consumer adoption. Spatial computing is the next platform shift. Interactive narrative is proven in games. The window to define VR cinema as a serious art form — before someone else does it badly — is open right now. We intend to step through it.

THE PEOPLE

BUILT BY A
CORE TEAM

UNCW Film × Computer Science — a lean team that shipped an interactive VR film from scratch, built the pipeline that powers it, and got it live on Meta. The foundation for a serious production company.

EXECUTIVE PRODUCER / EXPERIENCE ARCHITECT
D.C. AGWU
Alacrity Hub creator · Production lead
SCREENWRITER / CO-DIRECTOR / CO-PRODUCER
TOMMY BOWERS
Multipathway screenplay
LEAD ACTOR · LUCAS
LUKE HUGHES
LEAD ACTRESS · JANAYE
JAYNA KOLBICKA
ART DIRECTOR
JACK LEMASTERS
GRIP & ELECTRIC
ROGERS FERGUSON
GRIP & ELECTRIC
DALTON SLADE
BTS CINEMATOGRAPHY
MARTIN MCGOWAN FILMS
UNITY / VR INTEGRATION
KIAN MILEY
CS Grad · Interactive VR build
VR FACULTY ADVISOR
DR. PEDRO ACEVEDO
UNCW Computer Science
SPONSORING RESEARCH STUDY PROFESSOR
STEFANI BYRD
UNCW Film Department
PRODUCTION COMPANY
D.C ALACRITY PRODUCTIONS
Wilmington, NC · dcalacrity@gmail.com

MADE IN WILMINGTON, NC · UNCW FILM + COMPUTER SCIENCE · 2025–2026

AVAILABLE NOW — FREE

WATCH IT
RIGHT NOW

Now live on Meta Horizon Store. Also on SideQuest. Free on all Meta Quest headsets.